[BNM] OpenGL

Jason Bailey j.bailey at sussex.ac.uk
Thu Feb 22 15:25:10 GMT 2007


> Links / Recomendations / Thoughts all welcome
>
> Simon

Hello,
You could start with a 3d game(s) engine. I think if you search wikipedia 
for 3d game(s) engine then there's a mention of lots including some free 
ones. I think either quakeII DoomII (not sure which) game engine is 
available for free. Torque 3d looked OK but not free.

There's a few engines which are cross platform (e.g.  mac/PC or ,ac/linux 
or pc/linux) and use C++ amd opengl. There's a few that use c# and open gl.

I've (sorry) been looking at the XNA Game studio which is restricted to PC 
and Xbox (i know sorry). i don't have an Xbox but the software to get going 
is free (vis studio express and Xna stuff). It doesn't use opengl though.

I think andrew Lamothe (lemothe) has written some books on this and they're 
not so new now but they do mention c++ and opengl and also the maths 
involved. good to get a good book on maths/matrices (3d 
scaling/rotation/translations) to get your head round some of it.

There's also a new part-time/full time Bsc in Games programming at Brighton 
Uni.

Jason 



More information about the BNMlist mailing list. Powered by Wessex Networks